how to clone several game objects in a way that clone properties of one can be adjusted to match all others in scene view
how to clone several game objects in a way that clone properties of one can be adjusted to match all others in scene view I asked How can I adjust shape/dimensions of one clone to affect all other clones in the scene view and the accepted answer was spot on. It could only clone one game object. I tried making some adjustments but the only solution I came up with was adding duplicate methods for additional objects. This doesn't work well when dealing with several game objects to be cloned. How can I clone several game objects in a similar way so that adjusting the components and properties live of one clone is replicated on all the others scene view without having to write duplicate methods. Would you mind posting code for what you've already come up with? – Eliasar 2 days ago 2 Answers ...
